Knife Thrower helps control the opposing board and puts face pressure on Control decks that don’t have much board presence. Eager Underling and Void Analyst provide buffs. It has plenty of 1 cost minions for a good turn one play, while Lackeys give you more 1 cost minions with powerful battlecries. This is a more traditional Zoo deck where you flood the board the minions and buff them up. Sea Giant could slot in for Jumbo Imp similar to Carpet Zoo. Grim Rally or a Raid Leader could replace Magic Carpet, but Carpet is a card you’ll see again and again in decks. As these demons die, keeping your opponent’s board clear, you are reducing the cost of your Jumbo Imps to drop huge 8/8s.Įpic cards: Magic Carpet and Jumbo Imp. The wide board leads to some huge Heroic Innkeepers. You can buff them with Impferno and Magic Carpet while your Blood Troll Sapper puts constant pressure on the enemy hero. This Warlock deck aims to summon more demons than Demonology Warlock. All of this sets up a Divine Shield plus Inner Fire combination. Unsleeping Soul also gives you a second copy of the minion on the board. You copy those big stats onto your Faceless Rager. You put out minions with big stats that are balanced by downsides, but then use silence to get rid of the downsides. It has the same basic gameplan as Wall Priest, but a completely different way of executing it. This deck has the distinction of being the cheapest of all the budget decks I built. Bear in mind that if you use Cabal Shadow Priest to take control of an enemy minion under the effect of Lazul’s Scheme, they will keep the reduced attack on your side of the board. Even if not, a second Divine Spirit could set up a win with Inner Fire the next turn, or a double Divine Hymn might save you from certain death.Įpic Cards: Lazul’s Scheme and Cabal Shadow Priest. If the Archmage can stay alive, you get double Mass Resurrection. You use your spells to stay alive in the early game until you can drop your big taunt minions. One place to use him would be in Wall Priest, a version of the venerable Divine Spirit / Inner Fire combo Priest that’s been used since the earliest days of Hearthstone. To celebrate the release of Rise of Shadows, Blizzard is giving all players a free Legendary card: Archmage Vargoth. In most cases, I limited to myself to only two Epic cards from Rise of Shadows. None of these decks contain a single Legendary card (unless it was free) and a maximum of four Epic cards. The better your decks, the more you’ll win, and the more you’ll enjoy playing the game.Īs I designed these decks, I had to decide where to draw the line on budget. ![]() My general advice is to only craft Legendary or Epic cards is good, but if you need a key Rare, there’s nothing wrong with crafting it. Thanos would be proud.įor example, if you decide you like my Murloc Shaman and want to craft a Murloc Warleader you need 400 dust, the equivalent of 20 disenchanted Rare cards, but just four Golden Rare cards or a single Golden Epic. As a casual or budget player, you should never craft a golden card, and you should dust every golden card you receive. ![]() They work the same, but have animated art instead of a static picture, and disenchant for far more dust. Golden cards, also given in packs, are fancier versions of the normal cards. Players get random cards from card packs, and they can disenchant duplicate cards to get Arcane Dust which is in turn used to craft cards. Some Rares can be more powerful than Epics, and some Epics can be more powerful than Legendaries.Īnother thing rarity tells you is the cost of the card. The color tells you something about the quality of the card but isn’t a hard and fast rule - also like WoW, even Legendaries can be bad. These are Free (no gem), Common (grey or white), Rare (blue), Epic (purple) and Legendary (orange), colors should look familiar to most World of Warcraft players. In Hearthstone, each card has a rarity displayed by a colored gem in the center of the card. So if you’re looking to jump into the game tomorrow, here’s what you need to know. Decks aimed at the more casual or budget player are much harder to find, but I’ve taken some ideas theorycrafters think will work in Rise of Shadows and tailored the decks to a player with a smaller card collection. All these exciting new decks are chock full of expensive Legendary and Epic cards, which makes them tough for more casual players to build. Rise of Shadows, Hearthstone’s latest expansion expansion, is due out tomorrow so it’s no surprise that deck concepts are flying all over the internet on sites like Hearthpwn and Hearthstone Top Decks.
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